Passionate artist with 15+ years of experience in 30+ game titles. Some of the notable works include Dishonored 1 & 2, Evolve, Fortnite, Batman: Arkham Knight, Hawken, SOMA, Counter Strike: Global Offensive, Fear3 and Trials Evolution+Fusion.
Born in 1981 in Dhaka, Bangladesh Mashru has grown up surrounded by art culture. Both his parents were fine artists and Mashru had a keen interest in comic booksand video games. In around 1996 Mashru started his journey into 3d art by teaching himself Infini-D and later 3dsMax.
Currently Mashru stays busy making characters and creatures for various game projects. In his spare time he likes going on long drives, watching movies, cooking and occationaly working on his personal art.

For inquiries please contact here:

projects I worked on:

Dread Hunger (Digital Confectioners)
12 Minutes (Luis Antonio)
Call of Duty: Black Ops 4 (ArtBullyProduction/Treyarc, Activision)
Rage 2 (ArtBullyProduction / Avalance)
Fortnite (ArtBullyProduction / Epic)
Mars 2030 (ArtBullyProduction / FMG Labs)
Prey (ArtBully/ Bethesda/ Arkane)
Dropzone (Sparkypants)
Friday The 13th (ArtBully/ Illfonic)
Overkill's The walking dead (Shapefarm / Overkill)
Dishonored 2 (Arkane Studios)
Rise of the Tomb Raider (ArtBully / Crystal Dynamics)
Batman: Arkham Knight (Liquid / WB/DC)
EVOLVE (Liquid Development/ Turtle Rock)
SOMA (ArtBullyProduction / Frictional Games)
Devil's Third (Shapefarm / Valhalla Studios)
Dishonored: Brigmore Witches DLC (Arkane Studios)
Dishonored: Knife of Dunwall DLC (Arkane Studios)
Dishonored (Arkane Studios)
Hawken (Adhesive Games)
Gangstar 4 (Gameloft Montreal)
Gangstar 3 (Gameloft Montreal)
Modern Combat 4 (Gameloft Montreal)
AMD Ruby Tech Demo (ArtBully / Illfonic)
Star Trek (ArtBullyProduction / Digital Extremes)
Trials Fusion (Redlynx / Ubisoft)
Trials Evolution: Gold Edition (Redlynx)
Trials Evolution: Origin of Pain (Redlynx)
Trials Evolution (Redlynx)
Ben 10: Omniverse (ArtBully / Vicious Cycle)
Counter-Strike: Global Offensive (ArtBullyProduction / Valve)
Doom 4 (id software)
Firefall (Liquid / Red5 Studios)
Infamous 2 (Valkyrie)
Alli Skate (4MM Games)
Fear3 (Exis/ Day1Studios)
Natural Selection 2 (ArtBullyProduction / Unknown Worlds)
The Darkness 2 (ArtBullyProduction / Digital Extremes)
Frontlines: Fuel of War (Kaos/THQ)
Homefront (Kaos/THQ)
Deep Black (Biart)
Nexuiz (ArtBullyProduction / Illfonic)

Platform Experience: XBOX 360, PS3, PC & iOS, PS4, XBOXONE

note: there are several more projects i worked on that will remain undisclosed due to NDA.


▪ High-Resolution character/creature modeling & sculpting
▪ Hand painted and photo-realistic texture painting
▪ Realistic human anatomy sculpting
▪ Realistic drapery/cloth sculpting
▪ Stylized character modeling/sculpting
▪ Hard surface modeling
▪ High-end in-game asset creation.

primary tools:

▪ Maya - 18+ years
▪ Photoshop - 20+ years
▪ Substance Painter - 5+ years
▪ Substance Designer - 4+ years
▪ Mudbox - 15+ years
▪ Topogun - 15+ years
▪ UnrealEngine3/4/5 - 10+ years
▪ xNormal - ∞

other tools I use often :

▪ Marmoset Toolbag
▪ Marvelous Designer
▪ Zbrush
▪ CryEngine3
▪ 3ds Max
▪ Illustrator
▪ Premiere
▪ After Effects

Artstation page:

For more details about my work experience and background please go here:

Resume available upon request.

Last update: July 2022

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