my name is Mashru Mishu and I am a freelance artist currently working in the game industry. I graduated from School of Visual Arts(New York) with BFA honors in 2006. since then I have been working mainly as a character artist in various video game projects both AAA and indie. before working in the game industry I have had experience working in TV commercials and desktop publishing. overlall I have close to 20 years of experience in computer graphics.

if you need my services, or have any questions or feedback then please contact me at the address below:

current and past work experience:

Dishonored 2 (Arkane Studios)
Rise of the Tomb Raider (ArtBullyProduction / Crystal Dynamics)
Batman: Arkham Knight (Liquid Development/ WB/DC)
EVOLVE (Liquid Development/ Turtle Rock)
SOMA (ArtBullyProduction / Frictional Games)
Devil's Third (Shapefarm / Valhalla Studios)
Dishonored: Brigmore Witches DLC (Arkane Studios)
Dishonored: Knife of Dunwall DLC (Arkane Studios)
Dishonored (Arkane Studios)
Hawken (Adhesive Games)
Gangstar 4 (Gameloft Montreal)
Gangstar 3 (Gameloft Montreal)
Modern Combat 4 (Gameloft Montreal)
AMD Ruby Tech Demo (ArtBullyProduction / Illfonic)
Star Trek (ArtBullyProduction / Digital Extremes)
Trials Fusion (Redlynx / Ubisoft)
Trials Evolution: Gold Edition (Redlynx)
Trials Evolution: Origin of Pain (Redlynx)
Trials Evolution (Redlynx)
Ben 10: Omniverse (ArtBullyProduction / Vicious Cycle)
Counter-Strike: Global Offensive (ArtBullyProduction / Valve)
Doom 4 (id software)
Firefall (Liquid Development / Red5 Studios)
Infamous 2 (Valkyrie)
Alli Skate (4MM Games)
Fear3 (Exis/ Day1Studios)
Natural Selection 2 (ArtBullyProduction / Unknown Worlds)
The Darkness 2 (ArtBullyProduction / Digital Extremes)
Frontlines: Fuel of War (Kaos/THQ)
Homefront (Kaos/THQ)
Deep Black (Biart)
Nexuiz (ArtBullyProduction / Illfonic)

Platform Experience: XBOX 360, PS3, PC & iOS, PS4, XBOXONE

Next-gen and PBR workflow experience.

note: there are several more projects i worked on that will remain undisclosed due to NDA.


▪ High-Resolution character/creature modeling & sculpting
▪ Hand painted and photo-realistic texture painting
▪ Realistic human anatomy sculpting
▪ Realistic drapery/cloth sculpting
▪ Stylized character modeling/sculpting
▪ High-end in-game asset creation.

primary tools:

▪ Maya - 12 years
▪ Photoshop - 18 years
▪ Mudbox - 10 years
▪ Topogun - 10 years
▪ UnrealEngine3 / UnrealEngine4 - 8 years
▪ xNormal - ∞

other tools I know :

▪ Marmoset Toolbag
▪ Marvelous Designer
▪ Zbrush
▪ CryEngine3
▪ 3ds Max
▪ Illustrator
▪ Premiere
▪ After Effects

For more details about my work experience and background please go here:

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